Portfolio
These projects are some of my favorites, and each taught me a lot about how to code, design, and collaborate on games.
Slumber The SeaUCSC CMPM 170 Jam 3 | November 2022
A turn-based RPG-style combat encounter using a 3-on-3 battle system!
Role: Programmer and Designer Team Size: 9 Github: https://github.com/NikThomas9/170-Jam-3 Which Portals?UCSC CMPM 170 Jam 2 | Oct 2022
A non-euclidean game that takes place inside a witch's house! Created as a class project for CMPM 170 (Game Design Studio 1)
Role: Programmer and Designer Team Size: 7 Github: https://github.com/clxrffdman/CMPM170-Jam2 Medusa's Heart of StoneTired Moon Studios | Feb 2021 - March 2022
Feared by mortals and forsaken by the gods, Medusa embarks on a journey to find someone who could love her. Medusa's Heart of Stone is a 2D adventure following the story of Medusa and her quest to find love and rescue the blind priestess. Defeat enemies, complete quests, and explore new environments to learn of her whereabouts!
Roles: Programming | Game Design Team Size: 7 Github: https://github.com/clxrffdman/Medusa--Heart-of-Stone RerouteUC: Santa Cruz Microgame Jam | 2021
Enjoy a simple game of Snake --- that may threaten your life. 20 second game jam. Created in 24 Hours for the UCSC Microgame Jam. All 20-second micro-submissions are combined to create one Warioware-esque experience. Roles: Programming | Game Design Team Size: 4 Github: https://github.com/clxrffdman/reroute VenceremosHistorically Accurate Game Jam 3 | 2021
Take on the role of a Cuban Revolutionary in Venceremos, a shoot ‘em up platformer where you fight to overthrow the Cuban dictatorship! The game was made for the Historically Accurate Game Jam 3, in the span of one week. Roles: Programming | Game Design Team Size: 4 Rhythm of the DeadMix and Game Jam 2020 | 2020
"Rhythm of the Dead" is a challenging rhythm-shooter made for the Mix and Game Jam 2020. Slay the undead to the beat of the music as you explore in order to survive the night! The game was made for the Mix and Game Jam 2020, in the span of two days. Roles: Programming | Game Design Team Size: 5 Infinite Monkeys, Infinite Typewriters GMTK Game Jam 2020 | 2020
"Infinite Monkeys, Infinite Typewriters" is a fast-paced slightly-infuriating typing game which depicts the struggle for control between you and your monkey brain. The game was made for the Game Makers Toolkit 2020 Game Jam, in the span of two days. Roles: Programming | Game Design Team Size: 3 HyperionVR Game Jam 2020 | 2020 Hyperion is a bullet hell game demo for room scale virtual reality. Created in Unity for VR Game Jam 2020 in the span of two days. The game is developed for HTC Vive, but can run on standard Oculus headsets as well as the Oculus Quest. Download and play: clxrffdman.itch.io/hyperion Roles: Programming | Game Design Team Size: 3 |
AsterionUCSC Game Design and Art Collaboration Club | Jan 2022 - June 2022
When you come to, you find yourself in an arcade, of sorts. You've got the usual vibrant, multicolored carpet, there're some stray empty soda cans in the corner, a single functioning game in front of you. There's a generator. There's an empty hallway. And- back there in the deep black- there's a pair of eyes.
Role: Programming Producer Team Size: 50 Github: https://github.com/GDACollab/Asterion ChromaforgeGMTK Game Jam 2021 | 2021
Bend the spectrum of light in Chromaforge! Solve mind-boggling puzzles with a colorful twist! The game was made for the Game Maker's Toolkit Game Jam 2020, in the span of 48 hours. Roles: Programming | Game Design Team Size: 4 Github: https://github.com/clxrffdman/chromaforge ParadigmPersonal Project | 2020
Paradigm is a Unity 2D adventure game worked on by myself and a group of friends. The game is set in a sci-fi post-apocalyptic world, and features melee and gunplay combat. Link to gameplay video playlist: www.youtube.com/playlist?list=PLi2a_LIkHRw5w_qRhXkLINHPM5oNwR4Gw Roles: Programming | Game Design Team Size: 5 Github: https://github.com/clxrffdman/paradigm SlideStickStudent Project | 2019
A 3D printed controller for users have trouble using a mouse and keyboard. Created as the final capstone project for a summer program at the University of Southern California. Roles: 3D Designer | Programming Team Size: 3 More Information: [LINK] GachamonStudent Project | 2019 A text-based monster fighter made entirely in Java! Created for a Computer Science assignment where we got to choose the type of project we wanted to make. Download and play (runs only in BlueJ): drive.google.com/file/d/1v9hRnLwJ1EfCBcoYHyHxgHTr_4fqTlDJ/view?usp=sharing Role: Programming Team Size: 3 |